Detailed Project Descriptions

Knowing Cybergirls: Studying girls’ leisure and play experiences

In this project, we use artefacts from digital play culture to access girls’ views and provoke memories and evocative experiential descriptions. Girls have the opportunity to meet to talk about how they use the Internet, how they got started, how the use of Internet is regulated in their homes, what uses they make of the net and computers (e.g. computer games), how they handle and download information, the kinds of information they seek, data about websites they like and dislike (including their own web pages), chat room behaviours, fears and joys, and so on. Within these categories we are interested in knowing about both their creative production activities (signing guestbooks, participating in creating their own creative art works, designing their own websites), as well as their activities as consumers. We also examine the ways in which girls’ everyday uses of the Internet serves to provide them with information about body, identity and sexuality.

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